
I’m anticipating the campaign to go beyond Barovia and off into the other realms of Ravenloft for more adventures.If you’ve been thinking about playing Dungeons & Dragons then you’ve probably noticed that there’s a lot of material to choose from. They’ll meet old characters and new, probably fight undead forms of their former PCs, and discover a much changed Rictavio in the dungeons. On reaching Barovia, they’ll find the land in a kind of police state, the Abbott now running the only (still creepy) semi-safe area. Next session will be a train heist where they can find the means to get into Barovia (an infamously hard realm to willingly get into in my homebrew). They established that the Mourning Rail (see Ravenloft source book) would be passing nearby and that some Inquisitors were known to be hunting the train’s dark lord. A Nat20 helped them recall the abilities of Ultmist Inquisitors to plane shift (plus their love of hunting evil) so they decided to find some. They then tracked Rictavio’s location and cast sending, learning he’s in Ravenloft castle dungeon. A few rounds and stress testing their characters and then he flew off. First session saw them attacked by an ancient mist dragon in pursuit of the Captain for a past deal gone awry. The first session was a kind of tester for their characters and builds, and they have the option now to tweak certain things if they want.
#CURSE OF STRAHD MEMES PLUS#
The ship has chambers for them all plus a reverse-alchemy based shop which I homebrewed (they’re playing at level 9 where they finished the last campaign after begging not to do another low level campaign start so I wanted them to have a degree of access to things), a workshop and a cocktail bar. The ship has an onboard AI called ALF (Artificial Life Facsimile) who tells them about new quests and limited information about Ravenloft. They sail the mists with Captain Larissa Snowmane aboard a mist-ship (airship essentially) hunting horrors in the various realms of Ravenloft and try to help people in need. On the wedding night, Ismark and Rudolph/Rictavio busted in, Ismark mercy killed Ireena (a request she’d made before should she be taken) and Rictavio was taken prisoner.Ĭampaign 2! My players have returned as former associates of Rictavio’s who need his assistance but haven’t seen him for a decade. In the epilogue narration, Ireena gave herself up to Strahd to stop his nation-wide cruelty, and agreed to marry him. Essentially the epilogue recognised the achievements of the party and how threatened they had actually made Strahd feel…and then the brutal reprisals he took to stamp out the hope they had fermented. I gave an epilogue narration and brief bit of interactive action for the surviving player who now lives in hiding in the mountains with a presumed dead PC-turned-NPC. I’ve moved the genre from gothic horror to a blend with some sci-fi and other horror genres (think the creepier doctor who’s).Ĭontext: Last year my 3.5 year long Strahd campaign ended with an all-but-one TPK fighting Baba, Morgantha (who has been stalking them for days nightmare haunting the bard in revenge for burning down her windmill) and the Amber Temple Death Slaad who one of them took and then lost control of (the one who survived was actually the one who previously controlled the Slaad…and then snuck away in a river as the Slaad merrily slaughtered their friends). Info on my first session and plans below. I’m really excited about the possibilities of showing Barovia decades after their efforts and revealing the consequences of the first campaign’s events, plus fun new stuff too. Has anyone else done this and how did it go? (Long post sorry really excited) I’m running a semi-homebrew follow-up campaign to Curse of Strahd (mix of module and home-brew) with the same players after they TPK’d (-1).
